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DAN CLOWES INTERVIEW, PAGE 2
DC: Well, even as a writer and even a
cartoonist, I get letters from people who want stuff everyday. It's
like, can you read my script and give me some pointers.
CA: And what do you tell them?
DC: I throw them in the garbage, you know,
it's like, what, do I have enough leisure time to do your work.
CA: Fame is something, aside from the interview
process where I call you up and ask you personal questions, that
people assume they know you. Is that odd to you when people know
more about you than you know about them in letters or if they meet
you on the street?
DC: Well, in my case I've done a few extremely
personal comics, so I can't blame people. They actually do know
more about me than I know about myself, cause I don't read my own
comics after they're done. You know I don't remember things I've
admitted in my comics that I think nobody knows about. I go back
to thinking they're secrets after a few years cause everybody's
too embarrassed to discuss it with me. It's a weird feeling. Very
easily someone could come up to me and know about everything in
my life, practically, so it is uncomfortable cause I don't know
anything about them. I'm at a big disadvantage and I have to trust
my instincts as to whether they're crazy or my beloved readers that
I want to meet, you know there's a fine line.
CA: You've been writing since you were
very young and knew what you wanted to do. Have you ever considered
any other job opportunities? Or do you have any horror job stories
not associated with comic writing.
DC: Not really.
CA: That's amazing, how does that feel.
I mean you've always, basically, been a comic artist.
DC: I guess, yeah. It was so long before
I actually made a dollar at it that it didn't seem like it. I was
just sort of spinning my wheels. But when I finally made a living
at it was sort of exciting. I was like wow, somebody actually liked
it enough to pay me $300.
CA: That's just fascinating. I interviewed
this guitarist, Derek Trucks, and he got his first paying gig when
he was nine and went on to play with the Allman Brothers by the
time he was 20. People like you are amazing, you knew what you wanted
to do and you just did it.
DC: Yeah, it's weird. You see cartoons
when you're a kid and you see all these characters who are obsessed
with something. One character is obsessed with trains, all he talks
about is trains, and I think, was I one of those kids, just an obsessive
compulsive?
CA: Or was it a loop where comics made
you the obsessive compulsive?
DC: It becomes like a voice, it's like
a speaking a language. I'm one of the few people who can speak this
language so it's like I have this way I can communicate for me that
is very clear and specific for me that I don't feel like I'm leaving
anything out or that I'm presenting my information in a way that
people won't understand it. I'm very fluent in this language, so
I'm more comfortable speaking through it.
CA: Was the script writing process very
different for you from the comic writing process?
DC: It's telling a story through moving
visuals in a movie and telling a story through still visuals are
so unbelievably different. You really have to rethink everything,
and you have to start from scratch. It's very confusing to try to
take a still image from a comic and put motion to it and bring it
to life. It's much easier to start with a film idea and just work
on that from the beginning. That was what sort of threw me off in
the beginning I was just trying to adapt the comic book directly.
I wound up after a couple of months of just realizing it wasn't
working and just starting over, and writing a film. You know, taking
the same characters from the comic and doing a sort of story art
and just starting over with new characters and new settings and
stuff like that. And then it became exciting, like, oh boy I get
to work with these characters again, but I don't have to be stuck
or beholden to this other world I created that's not necessarily
what I need to be in. That made it a lot more fun and all of a sudden
it became much easier. I mean writing a screenplay is really like
drawing a comic because it's all about the dialogue and that's the
only thing that's really etched in stone, and then all the descriptions
are very quick and compact, because you don't want to use up a lot
of space. It's just little gestures of what the room will look like
or what the character's wearing. And that's kind of how the process
is, it's all about the dialogue and the way the pacing is set up.
CA: Was there anything you changed from
the comic to the movie that you really enjoyed changing?
DC: Well the movie is about a 270 page
comic and the comic is a 72 page comic. It would have taken me until
I was 56 to do the movie as a comic, so I really just got to expand
a lot of things. There's a lot of things in the comic where you
have to build up the pattern of repetition to get across certain
points, cause that's just the way people read comics, but in a movie
you can have a character give just one glance, one little gesture
and it says what would be written on thirty pages of script and
then you can cut out all the dialogue cause you've gotten it across
in one little gesture and you can't really predict when that's going
to happen an actor just does that sometimes and it's very memorable
and everything they say after that becomes very superfluous. It's
kind of a magical thing.
CA: So Illeanna Douglas as the wacky art
school teacher, did you base her on someone in particular or was
she just an amalgam of horrible art teachers you've had?
DC: It's funny cause I wrote a story called
Art School Confidential about my experiences in art school and Terry's
always says Dan based that character on his going to art school,
actually it was based on an art teacher I had in eighth grade sort
of at the end of the hippie era...
CA: Oh, yeah, she was right on for my junior
high art teacher.
DC: Well, yeah, everybody had one. In my
case she was really sort of a bad person, she was not really helpful,
I was like the one...you know, when you have a student who is going
to grow up to be an artist, that's the one you should be focusing
on or interested in and she was so disinterested in everything I
did. I wasn't quiet following the rules. So I've had this lifelong
dislike of her.
CA: Well, I think you've suitably punished
her.
DC: I got this letter from this guy I haven't
talked to in years, from that class, who I actually sort of based
the stupid guy from the class who draws the character from the video
game, and he said he felt like he had just stepped back into 1974
into art class.
CA: You use a lot of stuff about advertising
and the middle class. I think that advertising by itself is very
funny, I could sit and laugh at it all day. What draws you to it?
DC: The stuff in the movie, we wanted to
use real movie trailers and commercials, but then people got the
script and read it, people from Chevron and stuff and thought, well,
we think they're making fun of us so we don't want to let them use
anything. We didn't get the rights to anything real at all. So we
got a week in a sound studio where we got to make up our own movie
trailers and our own TV commercials, and it turned out to be so
much better. We actually got the guys who did the real movie trailers
to do voice-overs for the commercials. It added this air of sinister
world in the background.
CA: I think it did. I think making up the
commercials was better because you're never quiet sure if it's this
world or another world the whole time and the commercials added
to that feeling a lot.
DC: In retrospect, I can't imagine that
we thought otherwise. I guess we just never thought we could match
them. And there's something that's always funny about advertising
that's about five years out of date where it loses it's coolness
and appeal. The curtain is pulled up and it reveals the pathetic
scam it always was. I think that all the ads for the Army are the
weirdest to look at because it's like this cool video game.
CA: I've always thought it would be cool
to have a reel of all the Army ads from the beginning to see how
they progressed in weirdness.
DC: That is interesting. They actually
tried to cut an MTV style trailer for Ghost World, and there's actually
no film with less camera movement in the history of the world. They
had to do all these tricks, all these optical trips, it was hopeless.
I wanted the to do a trailer where it was the opposite of that where
there's no movement and the voice over goes, "In a world of fast
cars..." and Seymour's car sputters by.
CA: I love that scene where they're in
the car and he yells, "have another baby"
DC: That was the best.
CA: Now the ending, which is where I think
you lose anybody over the mental age of fifty, where do you think
Enid is going? What is that to you.
DC: I always think she's moving on to something
else. She's grown from this experience and she's moving on to someplace
where she's more comfortable being by herself, but beyond that...I
mean I have my own ideas, but I don't want to color it.
CA: I love ambiguous endings.
DC: It's not the kind of film where there
could be a non-ambigious ending. You wouldn't want to just cut to
Enid working in a shoe story or getting married to Seymour in a
double wedding.
CA: Although there is some charm to the
idea of Enid and Seymour going on as the worlds weirdest couple.
DC: That was the point where we wrote it
very organically. We said, now should they stay together? It just
seemed not right for either. It seemed unhealthy. It seemed to go
against the whole gist of the film, them coming to terms with what
is unhealthy.
CA: So what movies did you like this year.
DC: Well, I was going to make a top ten
list, then I realized I'd only seen three or four.
CA: Do you not get out a lot to movies?
DC: To me seeing a bad movie is like eating
a bad meal. It's something that really sticks with me, and I'd just
rather not do it. I can usually tell and I hate myself when I go
to a bad movie. I think, I knew this was going to be this bad. I've
actually been going. Now that I'm in the writer's guild, I get to
see movies for free. So I've gotten to see a bunch.
CA: So, have you seen Lord of the Rings
DC: I just saw it Saturday
CA: What did you think?
DC: Well, you know I've never read those
books, I tried when I was a kid, but I don't really like elves and
faries and stuff like that, it just sort of creeps me out a little
bit. I just couldn't get into them, so when the movie came to the
end and there was no ending, I was just utterly outraged. And everybody
was like, that's the way the books are, and I said but this is building
up to this big thing and then it doesn't happen. I was just shocked.
I've sat here for three hours waiting for some big finale, and it
never happens.
CA: Wait a minute, you were just responsible
for a film that some people think had no ending.
DC: I disagree. I strongly disagree. I
felt it had a resolution and I was very happy with the ending of
the film.
CA: I totally agree, but for a lot of people
there was no resolution.
DC: Yeah, for a lot of people...but in
the Lord of the Rings, there was inarguably no resolution.
CA: But there's two more Rings films coming
and there's not two more Ghost World's coming.
DC: But that's not fair, that's not fair
to wait for two more films.
CA: Do you want me to tell you the ending?
DC: No, I can guess, I mean you know that
the main character is not going to die. The whole movie had that
feeling of watching a cowboy movie when I was a kid and there's
five guys and like nine thousand Indians and the five guys mow down
the nine thousand Indians and they're all still alive in the end.
That bothered me when I was five and it still bothers me now.
CA: Well they throw you a bone with Borimir
dying.
DC: Yeah, but they set him up to be the
weak one. It was a children's film and I was surprised at the reviews
it was getting. It was a really well-made children's action film.
I didn't see any depth to it at all.
CA: That's interesting, cause most of the
children I've seen in theaters at screenings are frightened of it.
DC: It's too much for children, it's scary,
the kid in front of me was totally terrified.
CA: Same with Harry Potter, there were
scary things in it. I went to see Dinosaur, the Disney film, just
to see the live action mixed with animation. The whole thing is,
it opens with this meteor shower that's like the beginning of the
end for the dinosaurs, so you're getting attached to all these dinosaurs
and they're going to die. It's like, does a five year old really
need to know about extinction?
DC: (laughs) Exactly, like they'd make
a film about their grandfather dying...
CA: I know...it freaked me out. I was thinking,
oh my god we're all going to die.
DC: That's a very tough line. I couldn't
tell watching Lord of the Rings, I thought are kids so hardened
to violence that this is palatable? If I were six watching that
movie I would have been so traumatized for the rest of my life.
I just felt too old for it. I was trying to relive that experience,
like when you were a kid and you see Chitty Chitty Bang Bang, and
you're just totally swept up in it, and I was not swept into it.
I was totally distanced by it. I thought the effects were totally
amazing, but for me that's kind of distracting too, when I watch
a movie that has effects like that, I think, oh my god, that took
so much work to do that and I'm totally out of the film.
CA: That's interesting I have a passing
acquaintance with one of the actors from the Lord of the Rings,
he's around the same arts community I am, and it was really had
to lose myself in the film because I kept thinking, there he is.
DC: All of Ghost World was like that for
me. I don't even see them as acting after a while, when people say
what good actors they are, I think well, that's good.
CA: That's also interesting, about the
kid's view, because a lot of people see comics as a kid's thing
and can't get into them.
DC: It's had to blame them because they
go to a comic book store and 98% of what they see would be that.
It would be stuff that I would never ever read or recommend myself.
So it's hard to blame a public for judging an entire medium by the
vast preponderance of the material. So all we can do is continue
to do good stuff and try to get some kind of attention for it, and
slowly build an audience of adventurous people who will actually
read these things.
CA: So do you see comic art as adult entertainment?
DC: Well it's a combination of words and
pictures, which is basically what film it. It has the same potential
content that any other form has. It's a neutral art form, it's not
just for children. It's not like the subject matter has to be for
children. It's just that's the way that the medium developed in
this country. In other countries it developed as an adult medium,
and you'd go on the bus and you'd see guys in tweed coats reading
comic books. It's just a whole different culture.
CA: Is that the way it's always been in
America?
DC: It started in the 1900s and it was
the most popular form of entertainment until the movies came along.
Comic artists were making about a million dollars a year. It was
unbelievable, they were the celebrities of America until about 1930
and then movies took over, and then comics tried to imitate the
movies, which I think was there big mistake and so they sort of
became proxy movies on paper and they degenerated and no one really
explored the full potential of the medium until around the 60s or
70s. A whole lot of people like Robert Crumb started doing comics
kind of just for their own reasons, not to get into some kind of
pre-niche market place. They sort of took it into the new direction
that is just now getting to where there's a few cartoonist worth
reading.
CA: It seems like Crumb and the artist
in his range were using the medium as a way to express themselves,
where before the medium was a way to sell material.
DC: It's always been simplified images
to sell stuff to children and idiots, basically.
CA: Do you watch TV, cartoons....
DC: Not really
CA: I'm a huge fan of the PPGs, don't think
less of me...I've always thought of Buttercup as the baby Enid and
she lost her powers, like Peter Pan, and forgot, and that's why
she's really bitter, but she doesn't know why.
DC: I like them too, I like the way they
look.
CA: I love the earlier episodes, it's kind
of gone downhill.
DC: I think it's...anybody I've ever known
who works it animation...it's like the most hateful business where
they take people who are really smart and have really good ideas
and just screw them for everything, so they end up not really working
on the shows. All the smart people are dismissed from the show and
they of course go downhill.
CA: That especially happened with Ren &
Stimpy when Nick took it over.
DC: I knew that guy, John Kay, they took
it away from him and it was just the most ridiculous idea in the
world.
CA: I don't understand why they buy something
because it's doing really well and then they change everything and
run it into the ground.
DC: They have a total contempt for their
audience and they think they're idiots and that they won't notice
the difference. The reason the Simpsons is good and is still on
TV fifteen years later is because they never fired the writers and
they have the best writing staff in Hollywood. It's better than
any movie writing staff, it's like the top ten of writing and they
pay them more money every year. And it pays off.
CA: So you're not a big moving visual arts
person.
DC: I don't watch a lot of stuff, but I
do like movies. I have to say, I saw Mulholland Drive three times
in the theater which I haven't seen a movie more than once in a
long time. When people ask what's the best film of the year, I say
Mulholland Drive with Ghost World slightly after it. I just thought
it was a masterpiece. I couldn't decide whether I liked the movie
or not, but three days later when I just hadn't slept it was the
only thing I was thinking about and I thought, yeah, I guess I did
like that film.
CA: There's the whole idea in Ghost World
of culture fading into a black and white strip mall. I have a friend
who says no one loves nostalgia like an American. Do you think you're
just falling victim to nostalgia or are we really losing a culture.
DC: I hope it's tempered with the awareness
that that was the trap. That's sort of the whole point of the Seymour
character in a way, to show that there are penalties to be paid
for ignoring the past, but there are also penalties to be paid for
ignoring the present. You have to combine the two the same way.
CA: Do you think that's some of the source
of Enid's discomfort with the world? She's trying to combine the
culture of the past with the world she is being given.
DC: I think she's looking for something
authentic and the things she seems to be responding to are getting
buried, sort of hidden under the strip mall. It makes her feel justified
in her feelings that there's some kind of lost world she's missing
out on.
CA: And do you have any plans to let us
know what happened to Enid?
DC: I might do something with Enid some
day. I just felt it was unfair to her. It's like, that part of her
life ends. We don't need to pry into her after that.
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