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So what is Siggraph? Their
charter says they are a Professional Chapter of the Association
for Computing Machinery's Special Interest Group in Computer Graphics.
In other words, geeks. They have chapters in various cities, Los
Angeles being one of them, and once a year they have a huge convention
to revel in their geekiness and all it has wrought. And let me tell
you it's a good time.
I thought that it would
be a group of hard core computer people talking about hard core
things I wouldn't understand. Well, sure there was a lot of that.
However, there was also a studio with all the latest 3D software
to play with and mega computers to do it with. Of special interest
was the 3D clay sculpting program where you used and pen-like mouse
tool to carve the clay. The amazing thing was that you could actually
feel the resistance of the clay through the mouse. There was also
a 3D printer that used a waxy, yet sturdy substance to slowly build
a model of whatever you had built on the computer software. Geeks
obviously have the best toys.
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The main focus of the
convention is to give their members a leg up on the latest computer/digital
products and advances. It meets this goal via a convention floor
full of venders and symposiums on everything from the basics of
computer graphics images to the process with which the eye views
objects in 3D so the computer software can be built to mimic the
process. I was surprised at the number of symposiums that were friendly
to my limited knowledge of all things digital. I took the Introduction
to CGI class (see WHAT THE HELL IS CGI?), which was marked as a
low beginner class, and was surprised at how easy it was to understand
CGI on a beginning basis. This was mostly due to the highly educated
speaker and the great visual aids.
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On the show floor, the
big thing was 3D and motion capture. One poor dancer was bound up
in a motion capture suit, which relayed her movements to a cartoon
like character on a computer screen, and danced for hours with a
smile on her face for the conventioneers. There were also 3D cameras
and new computers built to handle the processing all over the place.
All the familiar software makers were there, like Adobe, but with
software that went so far beyond my Photoshop it was scary.
Another big draw at the
convention was give aways. I got an adorable Kermit the Frog ¨ for
sitting in on a 15 minute demo of a software package that allowed
you to create your own computer game. I ended up sitting through
two more and taking the free software. It is actually pretty cool.
The Art Gallery
Also of incredible interest
was the Art Gallery. The art pieces exhibited are chosen by a committee
of independent artists and University folk. The exhibit included
over 70 works that included animation, 2D and 3D, sculpture, highly
interactive pieces, web based art, art that included living things,
art that talked and moved, and art that required human presence
to fulfill itself. The works were created by 126 artists and represented
17 countries.
Text rain, shown here, was an interactive
piece where viewers stood in front of a plain screen where text
would rain down. You could hold the raining letters up on your head
and arms, or legs if you were very flexible and form words or phrases
depending on your patience and skill. Or you could just let random
letters float on your body. Created by Camille Utterback of New
York University, she calls it a "...playful, interactive installation
that blurs the boundary between the familiar and the magical."
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